![]() Goldberg said more than 90 percent of all wired Internet games are multiplayer and the popularity should translate to the wireless world as well. The platform also offers provisioning and permissions services, as well as customer relationship management and billing systems.įor the billing function, “we use a pre-existing back door in the infrastructure that’s currently in place,” Goldberg said.įor the user, MobileStage offers a multiplayer experience and community function, allowing users to create buddy lists and challenge friends to multi-user games. Most wireless carriers aren’t yet privy to this type of detailed information, Goldberg said. For carriers, the platform tracks and analyzes user patterns, providing information on which applications are used, by which users and for how long. The company’s platform offers a variety of features for carriers and consumers. “We’re not saying it’s the only solution, but something like this has to exist to extract maximum revenues from wireless games,” Goldberg said of MobileStage. Industry researcher Datamonitor pegs the wireless gaming industry at $6 billion by 2005, while Bear Sterns echoes the sentiment with a projection of $8.8 billion by 2006. Unplugged Games’ MobileStage is the company’s attempt to become the standard in the lucrative mobile gaming market. Goldberg also hinted that the company would soon announce gaming deals on branded sports and music properties. Sprint and Verizon currently offer Unplugged Games’ line of content products, which include: Void Raider, a space combat and adventure game Word Trader, a word poker game and Rags2Riches, a fashion industry game. “We offered a limited version because Sprint and Verizon said they wanted it,” he said at the conference. While no MobileStage customers have been officially announced, Goldberg said in May at a conference in New York that Verizon Wireless and Sprint PCS were using a “limited version” of the platform. Goldberg said the system supports basic- and premium-style billing functions, which would let users upgrade basic wireless service to more advanced services that would include games and other wireless Internet applications. While the platform is designed for gaming, it also is appropriate for a variety of wireless Internet applications. “Games that allow you to play with other people are the ones that people play.” ![]() “It enables multi-user applications,” he said. The platform focuses on multiplayer games, which will eventually become the most important feature of mobile gaming, Goldberg said. ![]() “It includes functionality for just about everything.” ![]() “It, in many ways, is the core of our business,” said Eric Goldberg, founder and president of Unplugged Games. officially released its MobileStage gaming product, a wireless video game platform for carriers designed to increase revenues through multiplayer games and specialized billing systems. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |